fix(about): prevent overlap and blend scene background
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@@ -42,7 +42,11 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
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const ground = new THREE.Mesh(
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new THREE.PlaneGeometry(60, 60),
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new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }),
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new THREE.ShadowMaterial({
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color: 0x000000,
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opacity: theme === 'dark' ? 0.2 : 0.08,
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transparent: true,
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}),
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);
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ground.rotation.x = -Math.PI / 2;
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ground.position.y = -0.32;
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