feat: render responsive low-poly hero landscape

This commit is contained in:
2026-09-05 17:16:22 +08:00
parent 1bfb78479a
commit 637da07c9e
7 changed files with 337 additions and 52 deletions

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'use client';
import * as THREE from 'three';
import { useTheme } from '@/context/ThemeContext';
import { ThreeCanvas, type SceneFactory } from './ThreeCanvas';
import {
addSoftLights,
createMesa,
createTree,
fitOrthographicCamera,
palettes,
} from './scenePrimitives';
import styles from './Scenes.module.css';
const createHeroScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
const palette = palettes[theme];
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-12, 12, 6, -6, 0.1, 50);
const cameraBase = new THREE.Vector3(0, 8.5, 17);
camera.position.copy(cameraBase);
camera.lookAt(0, 2.2, 0);
addSoftLights(scene, theme, 15);
const world = new THREE.Group();
scene.add(world);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(30, 18),
new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }),
);
ground.rotation.x = -Math.PI / 2;
ground.position.set(0, -0.03, 1);
ground.receiveShadow = true;
world.add(ground);
const clearing = new THREE.Mesh(
new THREE.PlaneGeometry(7.6, 4.6),
new THREE.MeshStandardMaterial({
color: palette.water,
roughness: 0.72,
transparent: true,
opacity: theme === 'dark' ? 0.26 : 0.18,
}),
);
clearing.rotation.x = -Math.PI / 2;
clearing.position.set(0, 0.015, 1.2);
world.add(clearing);
const secondaryMountains = new THREE.Group();
world.add(secondaryMountains);
const mountainData = [
[-10.6, -1.7, 4.6, 4.8, 4.2, 0], [-7.2, -2.7, 4.4, 4.4, 4.3, 0],
[-4.3, -3.6, 2.7, 3.0, 2.7, 1], [-11.1, 3.3, 3.3, 3.6, 2.8, 1],
[-8.8, 4.2, 3.2, 3.0, 2.5, 1], [10.2, -2.1, 4.7, 4.7, 4.3, 0],
[6.8, -3.1, 4.0, 4.1, 4.0, 0], [4.2, -3.8, 2.5, 2.7, 2.6, 1],
[10.8, 3.6, 3.8, 3.6, 3.1, 1], [8.1, 4.3, 3.0, 3.1, 2.5, 1],
] as const;
mountainData.forEach(([x, z, width, height, depth, secondary]) => {
const mesa = createMesa(width, height, depth, palette);
mesa.position.set(x, 0, z);
(secondary ? secondaryMountains : world).add(mesa);
});
const secondaryTrees = new THREE.Group();
world.add(secondaryTrees);
const treeData = [
[-5.6, -0.3, 1, 0], [-4.6, 0.2, 0.85, 0], [-3.8, -1.4, 0.72, 1],
[-8.2, 2.0, 0.78, 1], [-7.1, 3.0, 1.0, 0], [-5.8, 3.5, 0.72, 0],
[5.7, -0.4, 1.0, 0], [4.7, 0.2, 0.82, 0], [3.9, -1.5, 0.7, 1],
[8.4, 2.2, 0.82, 1], [7.2, 3.2, 1.0, 0], [5.9, 3.8, 0.72, 0],
] as const;
const animatedTrees: THREE.Group[] = [];
treeData.forEach(([x, z, scale, secondary]) => {
const tree = createTree(palette, scale, secondary === 1);
tree.position.set(x, 0, z);
(secondary ? secondaryTrees : world).add(tree);
animatedTrees.push(tree);
});
const celestial = new THREE.Group();
let celestialBaseY = 6.25;
celestial.position.set(-5.8, 6.25, -1.5);
celestial.lookAt(camera.position);
scene.add(celestial);
if (theme === 'light') {
const sun = new THREE.Mesh(
new THREE.CircleGeometry(0.62, 32),
new THREE.MeshBasicMaterial({ color: 0xffd75a, toneMapped: false }),
);
celestial.add(sun);
for (let index = 0; index < 12; index += 1) {
const angle = (index / 12) * Math.PI * 2;
const ray = new THREE.Mesh(
new THREE.PlaneGeometry(0.13, 0.42),
new THREE.MeshBasicMaterial({ color: 0xffd75a, toneMapped: false }),
);
ray.position.set(Math.sin(angle) * 1.05, Math.cos(angle) * 1.05, 0);
ray.rotation.z = -angle;
celestial.add(ray);
}
} else {
const moon = new THREE.Mesh(
new THREE.SphereGeometry(0.66, 24, 16),
new THREE.MeshStandardMaterial({
color: palette.snow,
emissive: palette.accent,
emissiveIntensity: 0.22,
roughness: 0.8,
}),
);
celestial.add(moon);
const moonLight = new THREE.PointLight(palette.accent, 7, 16, 2);
celestial.add(moonLight);
}
return {
scene,
camera,
resize: (width, height) => {
const mobile = width < 640;
const tablet = width < 1024;
secondaryMountains.visible = !mobile;
secondaryTrees.visible = !mobile;
world.scale.setScalar(mobile ? 0.9 : tablet ? 0.96 : 1);
celestial.position.x = mobile ? -2.35 : tablet ? -4.1 : -5.8;
celestialBaseY = mobile ? 6.8 : 6.25;
celestial.position.y = celestialBaseY;
fitOrthographicCamera(camera, width, height, mobile ? 14.5 : tablet ? 12.5 : 11.5);
},
update: (elapsed) => {
celestial.position.y = celestialBaseY + Math.sin(elapsed * 0.55) * 0.08;
celestial.rotation.z = theme === 'light' ? elapsed * 0.025 : 0;
animatedTrees.forEach((tree, index) => {
tree.rotation.z = Math.sin(elapsed * 0.7 + index) * 0.006;
});
if (!reduceMotion) {
camera.position.x += (cameraBase.x + pointer.x * 0.2 - camera.position.x) * 0.035;
camera.position.y += (cameraBase.y + pointer.y * 0.1 - camera.position.y) * 0.035;
camera.lookAt(0, 2.2, 0);
}
},
};
};
export function HeroLandscapeScene() {
const { theme } = useTheme();
return <ThreeCanvas className={styles.heroScene} createScene={createHeroScene} theme={theme} />;
}

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.heroScene,
.aboutScene {
position: absolute;
inset: 0;
overflow: hidden;
background: var(--bg-page);
pointer-events: none;
}
.heroScene {
z-index: 0;
}
.heroScene::after {
content: '';
position: absolute;
inset: 0;
background:
radial-gradient(circle at 50% 42%, var(--bg-page) 0 14%, transparent 44%),
linear-gradient(to bottom, transparent 68%, var(--bg-page) 100%);
opacity: 0.42;
}
.heroScene canvas,
.aboutScene canvas {
display: block;
width: 100%;
height: 100%;
}
.aboutScene {
z-index: 0;
}
@media (max-width: 640px) {
.heroScene::after {
opacity: 0.62;
}
}