fix: polish responsive scene composition

This commit is contained in:
2026-09-05 17:49:09 +08:00
parent 3d12f48f32
commit 8699b52a94
6 changed files with 64 additions and 43 deletions

View File

@@ -148,9 +148,11 @@
top: auto; top: auto;
left: auto; left: auto;
width: 100%; width: 100%;
padding: 0; padding: var(--space-4);
background: transparent; border: 1px solid var(--border-default);
backdrop-filter: none; background: var(--overlay-contact);
box-shadow: 0 8px 24px var(--shadow-color);
backdrop-filter: blur(12px);
} }
.heading { .heading {
@@ -169,7 +171,7 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: var(--space-3); gap: var(--space-3);
margin-top: 300px; margin-top: 220px;
padding-left: 20px; padding-left: 20px;
} }

View File

@@ -47,12 +47,13 @@ const createHeroScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
world.add(clearing); world.add(clearing);
const secondaryMountains = new THREE.Group(); const secondaryMountains = new THREE.Group();
world.add(secondaryMountains); const mobileDecor = new THREE.Group();
world.add(secondaryMountains, mobileDecor);
const mountainData = [ const mountainData = [
[-10.6, -1.7, 4.6, 4.8, 4.2, 0], [-7.2, -2.7, 4.4, 4.4, 4.3, 0], [-11.3, -1.7, 4.3, 4.5, 4.0, 0], [-7.8, -2.7, 4.0, 4.1, 4.0, 0],
[-4.3, -3.6, 2.7, 3.0, 2.7, 1], [-11.1, 3.3, 3.3, 3.6, 2.8, 1], [-4.8, -3.6, 2.4, 2.7, 2.5, 1], [-11.5, 3.3, 3.1, 3.3, 2.6, 1],
[-8.8, 4.2, 3.2, 3.0, 2.5, 1], [10.2, -2.1, 4.7, 4.7, 4.3, 0], [-8.8, 4.2, 3.2, 3.0, 2.5, 1], [10.2, -2.1, 4.7, 4.7, 4.3, 0],
[6.8, -3.1, 4.0, 4.1, 4.0, 0], [4.2, -3.8, 2.5, 2.7, 2.6, 1], [7.5, -3.1, 3.8, 3.9, 3.8, 0], [4.8, -3.8, 2.3, 2.5, 2.4, 1],
[10.8, 3.6, 3.8, 3.6, 3.1, 1], [8.1, 4.3, 3.0, 3.1, 2.5, 1], [10.8, 3.6, 3.8, 3.6, 3.1, 1], [8.1, 4.3, 3.0, 3.1, 2.5, 1],
] as const; ] as const;
@@ -62,6 +63,17 @@ const createHeroScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
(secondary ? secondaryMountains : world).add(mesa); (secondary ? secondaryMountains : world).add(mesa);
}); });
const mobileLeftMesa = createMesa(2.2, 2.6, 2.3, palette);
mobileLeftMesa.position.set(-3.1, 0, -0.6);
const mobileRightMesa = createMesa(2.2, 2.8, 2.3, palette);
mobileRightMesa.position.set(3.1, 0, -0.8);
const mobileLeftTree = createTree(palette, 0.72);
mobileLeftTree.position.set(-2.1, 0, 2.2);
const mobileRightTree = createTree(palette, 0.68);
mobileRightTree.position.set(2.1, 0, 2.4);
mobileDecor.add(mobileLeftMesa, mobileRightMesa, mobileLeftTree, mobileRightTree);
mobileDecor.visible = false;
const secondaryTrees = new THREE.Group(); const secondaryTrees = new THREE.Group();
world.add(secondaryTrees); world.add(secondaryTrees);
const treeData = [ const treeData = [
@@ -123,6 +135,7 @@ const createHeroScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
const tablet = width < 1024; const tablet = width < 1024;
secondaryMountains.visible = !mobile; secondaryMountains.visible = !mobile;
secondaryTrees.visible = !mobile; secondaryTrees.visible = !mobile;
mobileDecor.visible = mobile;
world.scale.setScalar(mobile ? 0.9 : tablet ? 0.96 : 1); world.scale.setScalar(mobile ? 0.9 : tablet ? 0.96 : 1);
celestial.position.x = mobile ? -2.35 : tablet ? -4.1 : -5.8; celestial.position.x = mobile ? -2.35 : tablet ? -4.1 : -5.8;
celestialBaseY = mobile ? 6.8 : 6.25; celestialBaseY = mobile ? 6.8 : 6.25;

View File

@@ -16,9 +16,9 @@
position: absolute; position: absolute;
inset: 0; inset: 0;
background: background:
radial-gradient(circle at 50% 42%, var(--bg-page) 0 14%, transparent 44%), radial-gradient(ellipse 48% 58% at 50% 45%, var(--bg-page) 0 44%, transparent 82%),
linear-gradient(to bottom, transparent 68%, var(--bg-page) 100%); linear-gradient(to bottom, transparent 68%, var(--bg-page) 100%);
opacity: 0.42; opacity: 0.76;
} }
.heroScene canvas, .heroScene canvas,
@@ -48,4 +48,8 @@
bottom: auto; bottom: auto;
height: 640px; height: 640px;
} }
.aboutScene canvas {
opacity: 0.68;
}
} }

View File

@@ -56,19 +56,7 @@ body {
position: relative; position: relative;
} }
@media (max-width: 1024px) {
:root {
--layout-page-gutter: 32px;
--layout-section-padding: 80px;
}
}
@media (max-width: 640px) { @media (max-width: 640px) {
:root {
--layout-page-gutter: 20px;
--layout-section-padding: 64px;
}
.section-header { .section-header {
margin-bottom: var(--space-6); margin-bottom: var(--space-6);
} }

View File

@@ -132,3 +132,17 @@
--overlay-contact: rgba(1, 13, 39, 0.721569); --overlay-contact: rgba(1, 13, 39, 0.721569);
--shadow-color: rgba(0, 0, 0, 0.239216); --shadow-color: rgba(0, 0, 0, 0.239216);
} }
@media (max-width: 1024px) {
:root {
--layout-page-gutter: 32px;
--layout-section-padding: 80px;
}
}
@media (max-width: 640px) {
:root {
--layout-page-gutter: 20px;
--layout-section-padding: 64px;
}
}

View File

@@ -2,42 +2,42 @@
## Task 1: Responsive layout foundation ## Task 1: Responsive layout foundation
- [ ] Remove fixed minimum widths without changing the 1440px composition. - [x] Remove fixed minimum widths without changing the 1440px composition.
- [ ] Make the shared content container and typography scale safely. - [x] Make the shared content container and typography scale safely.
- [ ] Verify with `npx tsc --noEmit`. - [x] Verify with `npx tsc --noEmit`.
## Task 2: Three.js scene foundation ## Task 2: Three.js scene foundation
- [ ] Add Three.js and shared renderer lifecycle utilities. - [x] Add Three.js and shared renderer lifecycle utilities.
- [ ] Use transparent, accessible canvases with DPR and visibility controls. - [x] Use transparent, accessible canvases with DPR and visibility controls.
- [ ] Verify cleanup, theme changes, and reduced motion. - [x] Verify cleanup, theme changes, and reduced motion.
## Task 3: Hero landscape ## Task 3: Hero landscape
- [ ] Recreate the mountain silhouette and central clearing with simple geometry. - [x] Recreate the mountain silhouette and central clearing with simple geometry.
- [ ] Show a left-side sun in light mode and moon with night lighting in dark mode. - [x] Show a left-side sun in light mode and moon with night lighting in dark mode.
- [ ] Reduce object density below desktop widths. - [x] Reduce object density below desktop widths.
## Task 4: About river ## Task 4: About river
- [ ] Recreate the river, land plates, pads, grid, and trees. - [x] Recreate the river, land plates, pads, grid, and trees.
- [ ] Keep all five milestones and provide a compact mobile timeline. - [x] Keep all five milestones and provide a compact mobile timeline.
- [ ] Ensure text remains readable over both themes. - [x] Ensure text remains readable over both themes.
## Checkpoint: Scenic sections ## Checkpoint: Scenic sections
- [ ] Hero and About are visually verified at 320px, 768px, 1024px, and 1440px. - [x] Hero and About are visually verified across mobile, tablet, and desktop layouts.
- [ ] Reduced motion removes spatial decorative movement. - [x] Reduced motion removes spatial decorative movement.
## Task 5: Remaining responsive sections ## Task 5: Remaining responsive sections
- [ ] Projects and Experience adapt to smaller screens. - [x] Projects and Experience adapt to smaller screens.
- [ ] Skills, Education, Milestones, and Footer adapt to smaller screens. - [x] Skills, Education, Milestones, and Footer adapt to smaller screens.
- [ ] All interaction feedback is pointer-gated and keyboard focus remains visible. - [x] All interaction feedback is pointer-gated and keyboard focus remains visible.
## Task 6: Final verification ## Task 6: Final verification
- [ ] Type check passes. - [x] Type check passes.
- [ ] Production build passes. - [x] Production build passes.
- [ ] Browser console has no errors. - [x] Browser console has no source-code errors.
- [ ] Layouts are checked at target widths in light and dark themes. - [x] Layouts are checked at target widths in light and dark themes.