feat(about): implement 90-degree orthogonal isometric river with large-screen overflow and responsive timeline
This commit is contained in:
@@ -12,16 +12,15 @@ import {
|
||||
} from './scenePrimitives';
|
||||
import styles from './Scenes.module.css';
|
||||
|
||||
// Sharp 90-degree orthogonal isometric river path:
|
||||
// Enters from bottom-left along the isometric Z axis,
|
||||
// takes a sharp 90-degree orthogonal step across the isometric X axis at the center,
|
||||
// and turns 90 degrees to continue along the isometric Z axis towards the top-right.
|
||||
const riverPath = [
|
||||
new THREE.Vector2(4.5, -13),
|
||||
new THREE.Vector2(2.1, -7.4),
|
||||
new THREE.Vector2(0.2, -3.8),
|
||||
new THREE.Vector2(0.2, -1.2),
|
||||
new THREE.Vector2(1.5, 0.2),
|
||||
new THREE.Vector2(-0.8, 2.4),
|
||||
new THREE.Vector2(-0.1, 4.1),
|
||||
new THREE.Vector2(-2.5, 8.1),
|
||||
new THREE.Vector2(-3.3, 13),
|
||||
new THREE.Vector2(-1.3, -16),
|
||||
new THREE.Vector2(-1.3, 0),
|
||||
new THREE.Vector2(1.3, 0),
|
||||
new THREE.Vector2(1.3, 16),
|
||||
];
|
||||
|
||||
const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
@@ -42,7 +41,7 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
});
|
||||
|
||||
const ground = new THREE.Mesh(
|
||||
new THREE.PlaneGeometry(34, 34),
|
||||
new THREE.PlaneGeometry(60, 60),
|
||||
new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }),
|
||||
);
|
||||
ground.rotation.x = -Math.PI / 2;
|
||||
@@ -51,9 +50,9 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
world.add(ground);
|
||||
|
||||
const gridVertices: number[] = [];
|
||||
for (let value = -17; value <= 17; value += 1) {
|
||||
gridVertices.push(-17, -0.3, value, 17, -0.3, value);
|
||||
gridVertices.push(value, -0.3, -17, value, -0.3, 17);
|
||||
for (let value = -30; value <= 30; value += 1) {
|
||||
gridVertices.push(-30, -0.3, value, 30, -0.3, value);
|
||||
gridVertices.push(value, -0.3, -30, value, -0.3, 30);
|
||||
}
|
||||
const gridGeometry = new THREE.BufferGeometry();
|
||||
gridGeometry.setAttribute('position', new THREE.Float32BufferAttribute(gridVertices, 3));
|
||||
@@ -96,8 +95,8 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
world.add(primaryPlates, secondaryPlates, tertiaryPlates);
|
||||
|
||||
[
|
||||
[-7.5, -7.7, 9.5, 5.1], [-6.2, -2.7, 8.5, 4.2], [-6.5, 2.2, 8.7, 4.3],
|
||||
[-7.1, 7.2, 9.2, 5.0], [7.4, -8.0, 9.4, 5.4], [6.2, -2.9, 8.0, 4.1],
|
||||
[-7.5, -7.7, 9.5, 5.1], [-6.6, -2.7, 8.5, 4.2], [-6.8, 2.2, 8.7, 4.3],
|
||||
[-7.1, 7.2, 9.2, 5.0], [7.4, -8.0, 9.4, 5.4], [6.4, -2.9, 8.0, 4.1],
|
||||
[6.6, 2.0, 8.4, 4.2], [6.3, 7.0, 9.1, 5.0],
|
||||
].forEach(([x, z, width, depth]) => addPlate(primaryPlates, x, z, width, depth));
|
||||
|
||||
@@ -108,7 +107,7 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
addPlate(secondaryPlates, x, z, width, depth, 0.5, theme === 'dark' ? 0x0b2f5f : 0xe6f0fe),
|
||||
);
|
||||
|
||||
const riverGeometry = new THREE.ShapeGeometry(createRibbonShape(riverPath, 2.2));
|
||||
const riverGeometry = new THREE.ShapeGeometry(createRibbonShape(riverPath, 1.8));
|
||||
const waterMaterial = new THREE.MeshStandardMaterial({
|
||||
color: palette.water,
|
||||
emissive: palette.water,
|
||||
@@ -130,15 +129,15 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
|
||||
const direction = end.clone().sub(start);
|
||||
const length = direction.length();
|
||||
direction.normalize();
|
||||
for (let distance = 1; distance < length; distance += 1.15) {
|
||||
for (let distance = 1.3; distance < length - 0.7; distance += 1.35) {
|
||||
const at = start.clone().addScaledVector(direction, distance);
|
||||
const seam = new THREE.Mesh(
|
||||
new THREE.PlaneGeometry(2.08, 0.014),
|
||||
new THREE.MeshBasicMaterial({ color: palette.edge, transparent: true, opacity: 0.35 }),
|
||||
new THREE.PlaneGeometry(1.72, 0.016),
|
||||
new THREE.MeshBasicMaterial({ color: palette.edge, transparent: true, opacity: 0.32 }),
|
||||
);
|
||||
seam.rotation.x = -Math.PI / 2;
|
||||
seam.rotation.z = Math.atan2(direction.y, direction.x) + Math.PI / 2;
|
||||
seam.position.set(at.x, -0.2, at.y);
|
||||
seam.position.set(at.x, -0.21, -at.y);
|
||||
tertiaryPlates.add(seam);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -50,10 +50,28 @@
|
||||
|
||||
.aboutScene {
|
||||
bottom: auto;
|
||||
height: 640px;
|
||||
height: 40rem;
|
||||
}
|
||||
|
||||
.aboutScene canvas {
|
||||
opacity: 0.68;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 1441px) {
|
||||
.aboutScene {
|
||||
overflow: visible;
|
||||
left: 50%;
|
||||
right: auto;
|
||||
transform: translateX(-50%);
|
||||
width: 100vw;
|
||||
}
|
||||
|
||||
.aboutScene::after {
|
||||
left: 50%;
|
||||
right: auto;
|
||||
transform: translateX(-50%);
|
||||
width: 100vw;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -60,19 +60,52 @@ export function fitOrthographicCamera(
|
||||
|
||||
export function createRibbonShape(points: THREE.Vector2[], width: number) {
|
||||
const halfWidth = width / 2;
|
||||
const offsetPoint = (index: number, direction: 1 | -1) => {
|
||||
const current = points[index].clone();
|
||||
const previous = points[Math.max(0, index - 1)];
|
||||
const next = points[Math.min(points.length - 1, index + 1)];
|
||||
const tangent = next.clone().sub(previous).normalize();
|
||||
return current.add(new THREE.Vector2(-tangent.y, tangent.x).multiplyScalar(halfWidth * direction));
|
||||
};
|
||||
const n = points.length;
|
||||
if (n < 2) return new THREE.Shape();
|
||||
|
||||
const left: THREE.Vector2[] = [];
|
||||
const right: THREE.Vector2[] = [];
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
||||
let normal: THREE.Vector2;
|
||||
let miterScale = 1;
|
||||
|
||||
if (i === 0) {
|
||||
const d = points[1].clone().sub(points[0]).normalize();
|
||||
normal = new THREE.Vector2(-d.y, d.x);
|
||||
} else if (i === n - 1) {
|
||||
const d = points[n - 1].clone().sub(points[n - 2]).normalize();
|
||||
normal = new THREE.Vector2(-d.y, d.x);
|
||||
} else {
|
||||
const d1 = points[i].clone().sub(points[i - 1]).normalize();
|
||||
const d2 = points[i + 1].clone().sub(points[i]).normalize();
|
||||
const n1 = new THREE.Vector2(-d1.y, d1.x);
|
||||
const n2 = new THREE.Vector2(-d2.y, d2.x);
|
||||
const miter = n1.clone().add(n2);
|
||||
const len = miter.length();
|
||||
if (len > 0.0001) {
|
||||
miter.normalize();
|
||||
const dot = Math.max(miter.dot(n1), 0.25);
|
||||
miterScale = Math.min(1 / dot, 2.5);
|
||||
normal = miter;
|
||||
} else {
|
||||
normal = n1;
|
||||
}
|
||||
}
|
||||
|
||||
const offset = normal.clone().multiplyScalar(halfWidth * miterScale);
|
||||
left.push(points[i].clone().add(offset));
|
||||
right.push(points[i].clone().sub(offset));
|
||||
}
|
||||
|
||||
const left = points.map((_, index) => offsetPoint(index, 1));
|
||||
const right = points.map((_, index) => offsetPoint(index, -1)).reverse();
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(left[0].x, left[0].y);
|
||||
[...left.slice(1), ...right].forEach((point) => shape.lineTo(point.x, point.y));
|
||||
for (let i = 1; i < left.length; i++) {
|
||||
shape.lineTo(left[i].x, left[i].y);
|
||||
}
|
||||
for (let i = right.length - 1; i >= 0; i--) {
|
||||
shape.lineTo(right[i].x, right[i].y);
|
||||
}
|
||||
shape.closePath();
|
||||
return shape;
|
||||
}
|
||||
@@ -92,7 +125,7 @@ export function createMesa(
|
||||
halfWidth - inset, height, halfDepth - inset, -halfWidth + inset, height, halfDepth - inset,
|
||||
];
|
||||
const indices = [
|
||||
4, 5, 6, 4, 6, 7,
|
||||
4, 6, 5, 4, 7, 6,
|
||||
0, 1, 5, 0, 5, 4,
|
||||
1, 2, 6, 1, 6, 5,
|
||||
2, 3, 7, 2, 7, 6,
|
||||
@@ -101,15 +134,33 @@ export function createMesa(
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
||||
geometry.setIndex(indices);
|
||||
geometry.clearGroups();
|
||||
geometry.addGroup(0, 6, 0);
|
||||
geometry.addGroup(6, 6, 1);
|
||||
geometry.addGroup(12, 6, 2);
|
||||
geometry.addGroup(18, 6, 1);
|
||||
geometry.addGroup(24, 6, 2);
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
const mesa = new THREE.Mesh(
|
||||
geometry,
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: palette.mountain,
|
||||
flatShading: true,
|
||||
roughness: 0.9,
|
||||
}),
|
||||
[
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: palette.mountainLight,
|
||||
flatShading: true,
|
||||
roughness: 0.9,
|
||||
}),
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: palette.mountain,
|
||||
flatShading: true,
|
||||
roughness: 0.92,
|
||||
}),
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: palette.mountainDark,
|
||||
flatShading: true,
|
||||
roughness: 0.94,
|
||||
}),
|
||||
],
|
||||
);
|
||||
mesa.castShadow = true;
|
||||
mesa.receiveShadow = true;
|
||||
|
||||
Reference in New Issue
Block a user