feat(about): implement 90-degree orthogonal isometric river with large-screen overflow and responsive timeline

This commit is contained in:
2026-09-06 14:17:02 +03:30
parent caa7ced772
commit ab2683c476
5 changed files with 141 additions and 58 deletions

View File

@@ -60,19 +60,52 @@ export function fitOrthographicCamera(
export function createRibbonShape(points: THREE.Vector2[], width: number) {
const halfWidth = width / 2;
const offsetPoint = (index: number, direction: 1 | -1) => {
const current = points[index].clone();
const previous = points[Math.max(0, index - 1)];
const next = points[Math.min(points.length - 1, index + 1)];
const tangent = next.clone().sub(previous).normalize();
return current.add(new THREE.Vector2(-tangent.y, tangent.x).multiplyScalar(halfWidth * direction));
};
const n = points.length;
if (n < 2) return new THREE.Shape();
const left: THREE.Vector2[] = [];
const right: THREE.Vector2[] = [];
for (let i = 0; i < n; i++) {
let normal: THREE.Vector2;
let miterScale = 1;
if (i === 0) {
const d = points[1].clone().sub(points[0]).normalize();
normal = new THREE.Vector2(-d.y, d.x);
} else if (i === n - 1) {
const d = points[n - 1].clone().sub(points[n - 2]).normalize();
normal = new THREE.Vector2(-d.y, d.x);
} else {
const d1 = points[i].clone().sub(points[i - 1]).normalize();
const d2 = points[i + 1].clone().sub(points[i]).normalize();
const n1 = new THREE.Vector2(-d1.y, d1.x);
const n2 = new THREE.Vector2(-d2.y, d2.x);
const miter = n1.clone().add(n2);
const len = miter.length();
if (len > 0.0001) {
miter.normalize();
const dot = Math.max(miter.dot(n1), 0.25);
miterScale = Math.min(1 / dot, 2.5);
normal = miter;
} else {
normal = n1;
}
}
const offset = normal.clone().multiplyScalar(halfWidth * miterScale);
left.push(points[i].clone().add(offset));
right.push(points[i].clone().sub(offset));
}
const left = points.map((_, index) => offsetPoint(index, 1));
const right = points.map((_, index) => offsetPoint(index, -1)).reverse();
const shape = new THREE.Shape();
shape.moveTo(left[0].x, left[0].y);
[...left.slice(1), ...right].forEach((point) => shape.lineTo(point.x, point.y));
for (let i = 1; i < left.length; i++) {
shape.lineTo(left[i].x, left[i].y);
}
for (let i = right.length - 1; i >= 0; i--) {
shape.lineTo(right[i].x, right[i].y);
}
shape.closePath();
return shape;
}
@@ -92,7 +125,7 @@ export function createMesa(
halfWidth - inset, height, halfDepth - inset, -halfWidth + inset, height, halfDepth - inset,
];
const indices = [
4, 5, 6, 4, 6, 7,
4, 6, 5, 4, 7, 6,
0, 1, 5, 0, 5, 4,
1, 2, 6, 1, 6, 5,
2, 3, 7, 2, 7, 6,
@@ -101,15 +134,33 @@ export function createMesa(
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setIndex(indices);
geometry.clearGroups();
geometry.addGroup(0, 6, 0);
geometry.addGroup(6, 6, 1);
geometry.addGroup(12, 6, 2);
geometry.addGroup(18, 6, 1);
geometry.addGroup(24, 6, 2);
geometry.computeVertexNormals();
const mesa = new THREE.Mesh(
geometry,
new THREE.MeshStandardMaterial({
color: palette.mountain,
flatShading: true,
roughness: 0.9,
}),
[
new THREE.MeshStandardMaterial({
color: palette.mountainLight,
flatShading: true,
roughness: 0.9,
}),
new THREE.MeshStandardMaterial({
color: palette.mountain,
flatShading: true,
roughness: 0.92,
}),
new THREE.MeshStandardMaterial({
color: palette.mountainDark,
flatShading: true,
roughness: 0.94,
}),
],
);
mesa.castShadow = true;
mesa.receiveShadow = true;