feat(about): implement 90-degree orthogonal isometric river with large-screen overflow and responsive timeline

This commit is contained in:
2026-09-06 14:17:02 +03:30
parent caa7ced772
commit ab2683c476
5 changed files with 141 additions and 58 deletions

View File

@@ -1,7 +1,7 @@
.journeySection { .journeySection {
position: relative; position: relative;
width: 100%; width: 100%;
height: 1050px; height: 65.625rem;
overflow: hidden; overflow: hidden;
background: var(--bg-page); background: var(--bg-page);
} }
@@ -87,11 +87,11 @@
transform var(--motion-duration-default) var(--motion-ease-out); transform var(--motion-duration-default) var(--motion-ease-out);
} }
.step05 { top: 116px; right: 46px; } .step05 { top: 7.25rem; right: 2.875rem; }
.step04 { top: 334px; right: 250px; } .step04 { top: 20.875rem; right: 15.625rem; }
.step03 { top: 500px; left: 48%; } .step03 { top: 31.25rem; left: 48%; }
.step02 { top: 690px; left: 25%; } .step02 { top: 43.125rem; left: 25%; }
.step01 { top: 826px; left: 70px; } .step01 { top: 51.625rem; left: 4.375rem; }
.stepNumber { .stepNumber {
flex: 0 0 auto; flex: 0 0 auto;
@@ -124,11 +124,11 @@
width: 14.375rem; width: 14.375rem;
} }
.step05 { top: 90px; right: 32px; } .step05 { top: 5.625rem; right: 2rem; }
.step04 { top: 300px; right: 10%; } .step04 { top: 18.75rem; right: 10%; }
.step03 { top: 490px; left: 48%; } .step03 { top: 30.625rem; left: 48%; }
.step02 { top: 690px; left: 24%; } .step02 { top: 43.125rem; left: 24%; }
.step01 { top: 850px; left: 32px; } .step01 { top: 53.125rem; left: 2rem; }
} }
@media (max-width: 760px) { @media (max-width: 760px) {
@@ -172,7 +172,7 @@
flex-direction: column; flex-direction: column;
gap: var(--space-3); gap: var(--space-3);
margin-top: 13.75rem; margin-top: 13.75rem;
padding-left: 1.25rem; padding-left: 1.5rem;
} }
.stepsList::before { .stepsList::before {
@@ -180,8 +180,8 @@
position: absolute; position: absolute;
top: 1.25rem; top: 1.25rem;
bottom: 1.25rem; bottom: 1.25rem;
left: 0.3125rem; left: 0.5rem;
width: 1px; width: 2px;
background: var(--border-strong); background: var(--border-strong);
} }
@@ -203,18 +203,33 @@
content: ''; content: '';
position: absolute; position: absolute;
top: 1.375rem; top: 1.375rem;
left: -1.25rem; left: -1rem;
width: 0.5625rem; width: 0.625rem;
height: 0.5625rem; height: 0.625rem;
transform: translateX(-50%);
border: 3px solid var(--bg-page); border: 3px solid var(--bg-page);
border-radius: 50%; border-radius: 50%;
background: var(--accent-default); background: var(--accent-default);
} }
} }
@media (min-width: 1441px) {
.journeySection {
overflow: visible;
}
.journeySection::after {
left: 50%;
right: auto;
transform: translateX(-50%);
width: 100vw;
}
}
@media (hover: hover) and (pointer: fine) { @media (hover: hover) and (pointer: fine) {
.stepCard:hover { .stepCard:hover {
border-color: var(--accent-default); border-color: var(--accent-default);
transform: translateY(-2px); transform: translateY(-2px);
} }
} }

View File

@@ -5,11 +5,11 @@ import { AboutRiverScene } from './scenes/AboutRiverScene';
import styles from './RiverJourney.module.css'; import styles from './RiverJourney.module.css';
const steps = [ const steps = [
{ number: '05', title: 'Product Engineer', description: 'Merging product strategy with engineering to ship impactful products.' },
{ number: '04', title: 'Software Engineer', description: 'Engineered scalable applications and delivered real-world solutions.' },
{ number: '03', title: 'Computer Science', description: 'Built strong foundations in algorithms and systems thinking.' },
{ number: '02', title: 'UI/UX Designer', description: 'Designed intuitive interfaces and user-centered experiences.' },
{ number: '01', title: 'Digital Artist', description: 'Explored visual design, illustration and storytelling.' }, { number: '01', title: 'Digital Artist', description: 'Explored visual design, illustration and storytelling.' },
{ number: '02', title: 'UI/UX Designer', description: 'Designed intuitive interfaces and user-centered experiences.' },
{ number: '03', title: 'Computer Science', description: 'Built strong foundations in algorithms and systems thinking.' },
{ number: '04', title: 'Software Engineer', description: 'Engineered scalable applications and delivered real-world solutions.' },
{ number: '05', title: 'Product Engineer', description: 'Merging product strategy with engineering to ship impactful products.' },
]; ];
export const RiverJourney: React.FC = () => { export const RiverJourney: React.FC = () => {

View File

@@ -12,16 +12,15 @@ import {
} from './scenePrimitives'; } from './scenePrimitives';
import styles from './Scenes.module.css'; import styles from './Scenes.module.css';
// Sharp 90-degree orthogonal isometric river path:
// Enters from bottom-left along the isometric Z axis,
// takes a sharp 90-degree orthogonal step across the isometric X axis at the center,
// and turns 90 degrees to continue along the isometric Z axis towards the top-right.
const riverPath = [ const riverPath = [
new THREE.Vector2(4.5, -13), new THREE.Vector2(-1.3, -16),
new THREE.Vector2(2.1, -7.4), new THREE.Vector2(-1.3, 0),
new THREE.Vector2(0.2, -3.8), new THREE.Vector2(1.3, 0),
new THREE.Vector2(0.2, -1.2), new THREE.Vector2(1.3, 16),
new THREE.Vector2(1.5, 0.2),
new THREE.Vector2(-0.8, 2.4),
new THREE.Vector2(-0.1, 4.1),
new THREE.Vector2(-2.5, 8.1),
new THREE.Vector2(-3.3, 13),
]; ];
const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => { const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
@@ -42,7 +41,7 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
}); });
const ground = new THREE.Mesh( const ground = new THREE.Mesh(
new THREE.PlaneGeometry(34, 34), new THREE.PlaneGeometry(60, 60),
new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }), new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }),
); );
ground.rotation.x = -Math.PI / 2; ground.rotation.x = -Math.PI / 2;
@@ -51,9 +50,9 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
world.add(ground); world.add(ground);
const gridVertices: number[] = []; const gridVertices: number[] = [];
for (let value = -17; value <= 17; value += 1) { for (let value = -30; value <= 30; value += 1) {
gridVertices.push(-17, -0.3, value, 17, -0.3, value); gridVertices.push(-30, -0.3, value, 30, -0.3, value);
gridVertices.push(value, -0.3, -17, value, -0.3, 17); gridVertices.push(value, -0.3, -30, value, -0.3, 30);
} }
const gridGeometry = new THREE.BufferGeometry(); const gridGeometry = new THREE.BufferGeometry();
gridGeometry.setAttribute('position', new THREE.Float32BufferAttribute(gridVertices, 3)); gridGeometry.setAttribute('position', new THREE.Float32BufferAttribute(gridVertices, 3));
@@ -96,8 +95,8 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
world.add(primaryPlates, secondaryPlates, tertiaryPlates); world.add(primaryPlates, secondaryPlates, tertiaryPlates);
[ [
[-7.5, -7.7, 9.5, 5.1], [-6.2, -2.7, 8.5, 4.2], [-6.5, 2.2, 8.7, 4.3], [-7.5, -7.7, 9.5, 5.1], [-6.6, -2.7, 8.5, 4.2], [-6.8, 2.2, 8.7, 4.3],
[-7.1, 7.2, 9.2, 5.0], [7.4, -8.0, 9.4, 5.4], [6.2, -2.9, 8.0, 4.1], [-7.1, 7.2, 9.2, 5.0], [7.4, -8.0, 9.4, 5.4], [6.4, -2.9, 8.0, 4.1],
[6.6, 2.0, 8.4, 4.2], [6.3, 7.0, 9.1, 5.0], [6.6, 2.0, 8.4, 4.2], [6.3, 7.0, 9.1, 5.0],
].forEach(([x, z, width, depth]) => addPlate(primaryPlates, x, z, width, depth)); ].forEach(([x, z, width, depth]) => addPlate(primaryPlates, x, z, width, depth));
@@ -108,7 +107,7 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
addPlate(secondaryPlates, x, z, width, depth, 0.5, theme === 'dark' ? 0x0b2f5f : 0xe6f0fe), addPlate(secondaryPlates, x, z, width, depth, 0.5, theme === 'dark' ? 0x0b2f5f : 0xe6f0fe),
); );
const riverGeometry = new THREE.ShapeGeometry(createRibbonShape(riverPath, 2.2)); const riverGeometry = new THREE.ShapeGeometry(createRibbonShape(riverPath, 1.8));
const waterMaterial = new THREE.MeshStandardMaterial({ const waterMaterial = new THREE.MeshStandardMaterial({
color: palette.water, color: palette.water,
emissive: palette.water, emissive: palette.water,
@@ -130,15 +129,15 @@ const createAboutScene: SceneFactory = ({ pointer, theme, reduceMotion }) => {
const direction = end.clone().sub(start); const direction = end.clone().sub(start);
const length = direction.length(); const length = direction.length();
direction.normalize(); direction.normalize();
for (let distance = 1; distance < length; distance += 1.15) { for (let distance = 1.3; distance < length - 0.7; distance += 1.35) {
const at = start.clone().addScaledVector(direction, distance); const at = start.clone().addScaledVector(direction, distance);
const seam = new THREE.Mesh( const seam = new THREE.Mesh(
new THREE.PlaneGeometry(2.08, 0.014), new THREE.PlaneGeometry(1.72, 0.016),
new THREE.MeshBasicMaterial({ color: palette.edge, transparent: true, opacity: 0.35 }), new THREE.MeshBasicMaterial({ color: palette.edge, transparent: true, opacity: 0.32 }),
); );
seam.rotation.x = -Math.PI / 2; seam.rotation.x = -Math.PI / 2;
seam.rotation.z = Math.atan2(direction.y, direction.x) + Math.PI / 2; seam.rotation.z = Math.atan2(direction.y, direction.x) + Math.PI / 2;
seam.position.set(at.x, -0.2, at.y); seam.position.set(at.x, -0.21, -at.y);
tertiaryPlates.add(seam); tertiaryPlates.add(seam);
} }
}); });

View File

@@ -50,10 +50,28 @@
.aboutScene { .aboutScene {
bottom: auto; bottom: auto;
height: 640px; height: 40rem;
} }
.aboutScene canvas { .aboutScene canvas {
opacity: 0.68; opacity: 0.68;
} }
} }
@media (min-width: 1441px) {
.aboutScene {
overflow: visible;
left: 50%;
right: auto;
transform: translateX(-50%);
width: 100vw;
}
.aboutScene::after {
left: 50%;
right: auto;
transform: translateX(-50%);
width: 100vw;
}
}

View File

@@ -60,19 +60,52 @@ export function fitOrthographicCamera(
export function createRibbonShape(points: THREE.Vector2[], width: number) { export function createRibbonShape(points: THREE.Vector2[], width: number) {
const halfWidth = width / 2; const halfWidth = width / 2;
const offsetPoint = (index: number, direction: 1 | -1) => { const n = points.length;
const current = points[index].clone(); if (n < 2) return new THREE.Shape();
const previous = points[Math.max(0, index - 1)];
const next = points[Math.min(points.length - 1, index + 1)]; const left: THREE.Vector2[] = [];
const tangent = next.clone().sub(previous).normalize(); const right: THREE.Vector2[] = [];
return current.add(new THREE.Vector2(-tangent.y, tangent.x).multiplyScalar(halfWidth * direction));
}; for (let i = 0; i < n; i++) {
let normal: THREE.Vector2;
let miterScale = 1;
if (i === 0) {
const d = points[1].clone().sub(points[0]).normalize();
normal = new THREE.Vector2(-d.y, d.x);
} else if (i === n - 1) {
const d = points[n - 1].clone().sub(points[n - 2]).normalize();
normal = new THREE.Vector2(-d.y, d.x);
} else {
const d1 = points[i].clone().sub(points[i - 1]).normalize();
const d2 = points[i + 1].clone().sub(points[i]).normalize();
const n1 = new THREE.Vector2(-d1.y, d1.x);
const n2 = new THREE.Vector2(-d2.y, d2.x);
const miter = n1.clone().add(n2);
const len = miter.length();
if (len > 0.0001) {
miter.normalize();
const dot = Math.max(miter.dot(n1), 0.25);
miterScale = Math.min(1 / dot, 2.5);
normal = miter;
} else {
normal = n1;
}
}
const offset = normal.clone().multiplyScalar(halfWidth * miterScale);
left.push(points[i].clone().add(offset));
right.push(points[i].clone().sub(offset));
}
const left = points.map((_, index) => offsetPoint(index, 1));
const right = points.map((_, index) => offsetPoint(index, -1)).reverse();
const shape = new THREE.Shape(); const shape = new THREE.Shape();
shape.moveTo(left[0].x, left[0].y); shape.moveTo(left[0].x, left[0].y);
[...left.slice(1), ...right].forEach((point) => shape.lineTo(point.x, point.y)); for (let i = 1; i < left.length; i++) {
shape.lineTo(left[i].x, left[i].y);
}
for (let i = right.length - 1; i >= 0; i--) {
shape.lineTo(right[i].x, right[i].y);
}
shape.closePath(); shape.closePath();
return shape; return shape;
} }
@@ -92,7 +125,7 @@ export function createMesa(
halfWidth - inset, height, halfDepth - inset, -halfWidth + inset, height, halfDepth - inset, halfWidth - inset, height, halfDepth - inset, -halfWidth + inset, height, halfDepth - inset,
]; ];
const indices = [ const indices = [
4, 5, 6, 4, 6, 7, 4, 6, 5, 4, 7, 6,
0, 1, 5, 0, 5, 4, 0, 1, 5, 0, 5, 4,
1, 2, 6, 1, 6, 5, 1, 2, 6, 1, 6, 5,
2, 3, 7, 2, 7, 6, 2, 3, 7, 2, 7, 6,
@@ -101,15 +134,33 @@ export function createMesa(
const geometry = new THREE.BufferGeometry(); const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)); geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setIndex(indices); geometry.setIndex(indices);
geometry.clearGroups();
geometry.addGroup(0, 6, 0);
geometry.addGroup(6, 6, 1);
geometry.addGroup(12, 6, 2);
geometry.addGroup(18, 6, 1);
geometry.addGroup(24, 6, 2);
geometry.computeVertexNormals(); geometry.computeVertexNormals();
const mesa = new THREE.Mesh( const mesa = new THREE.Mesh(
geometry, geometry,
[
new THREE.MeshStandardMaterial({ new THREE.MeshStandardMaterial({
color: palette.mountain, color: palette.mountainLight,
flatShading: true, flatShading: true,
roughness: 0.9, roughness: 0.9,
}), }),
new THREE.MeshStandardMaterial({
color: palette.mountain,
flatShading: true,
roughness: 0.92,
}),
new THREE.MeshStandardMaterial({
color: palette.mountainDark,
flatShading: true,
roughness: 0.94,
}),
],
); );
mesa.castShadow = true; mesa.castShadow = true;
mesa.receiveShadow = true; mesa.receiveShadow = true;