docs: plan responsive Three.js scenes

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# Implementation Plan: Responsive Three.js Portfolio Scenes
## Overview
Replace the fixed hero/about artwork with two decorative, low-poly Three.js scenes while preserving the existing content and design-system palette. Keep the current desktop composition at a 1440px maximum width, progressively simplify the scenes on smaller viewports, and make every page section responsive down to 320px.
## Architecture Decisions
- Use raw Three.js with orthographic cameras and small procedural geometries; no model or texture downloads are required.
- Render with alpha so the canvas always exposes the section's exact `--bg-page` value.
- Keep semantic content in HTML above decorative, `aria-hidden` canvases.
- Select desktop, tablet, or mobile scene density at initialization; resize the camera without recreating assets unnecessarily.
- Use CSS transitions for interface feedback and the render loop only for slow decorative scene motion while visible.
- Preserve all five About milestones; switch from free positioning on desktop to a compact vertical timeline on mobile.
## Task List
### Phase 1: Responsive Foundation
- [ ] Make the global frame, content container, typography, and spacing fluid below 1440px.
- [ ] Add the Three.js runtime and its TypeScript declarations.
### Checkpoint: Foundation
- [ ] Type checking passes and 1440px layout dimensions remain unchanged.
### Phase 2: Scenic Hero and About
- [ ] Build the decorative hero scene with responsive mountains and a left-side sun/moon.
- [ ] Build the decorative river scene with responsive geometry density.
- [ ] Integrate both scenes behind accessible hero and milestone content.
### Checkpoint: Scenes
- [ ] Both themes render without canvas errors and reduced-motion mode is static.
### Phase 3: Site-wide Responsive Layout
- [ ] Adapt Projects and Experience for touch and narrow viewports.
- [ ] Adapt Skills, Education, Milestones, and Footer for narrow viewports.
- [ ] Add restrained, pointer-gated interaction feedback.
### Checkpoint: Complete
- [ ] Verify 320px, 768px, 1024px, 1440px, and wider-than-1440px layouts.
- [ ] Type check and production build pass.
- [ ] Light/dark themes, keyboard navigation, and reduced motion are verified.
## Risks and Mitigations
| Risk | Impact | Mitigation |
| --- | --- | --- |
| WebGL costs too much on mobile | High | Cap DPR, reduce geometry density, pause off-screen, and avoid post-processing. |
| Decorative scene competes with text | Medium | Reserve central clearings and fade geometry near content. |
| Theme background seam | Medium | Use transparent canvases over `var(--bg-page)`. |
| Responsive changes alter the approved desktop design | Medium | Scope responsive overrides below 1440px and compare at the reference width. |
## Open Questions
All design questions were resolved before implementation: preserve all milestones, keep scenes decorative, and retain full desktop density while simplifying smaller layouts.

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# Responsive Three.js Portfolio
## Task 1: Responsive layout foundation
- [ ] Remove fixed minimum widths without changing the 1440px composition.
- [ ] Make the shared content container and typography scale safely.
- [ ] Verify with `npx tsc --noEmit`.
## Task 2: Three.js scene foundation
- [ ] Add Three.js and shared renderer lifecycle utilities.
- [ ] Use transparent, accessible canvases with DPR and visibility controls.
- [ ] Verify cleanup, theme changes, and reduced motion.
## Task 3: Hero landscape
- [ ] Recreate the mountain silhouette and central clearing with simple geometry.
- [ ] Show a left-side sun in light mode and moon with night lighting in dark mode.
- [ ] Reduce object density below desktop widths.
## Task 4: About river
- [ ] Recreate the river, land plates, pads, grid, and trees.
- [ ] Keep all five milestones and provide a compact mobile timeline.
- [ ] Ensure text remains readable over both themes.
## Checkpoint: Scenic sections
- [ ] Hero and About are visually verified at 320px, 768px, 1024px, and 1440px.
- [ ] Reduced motion removes spatial decorative movement.
## Task 5: Remaining responsive sections
- [ ] Projects and Experience adapt to smaller screens.
- [ ] Skills, Education, Milestones, and Footer adapt to smaller screens.
- [ ] All interaction feedback is pointer-gated and keyboard focus remains visible.
## Task 6: Final verification
- [ ] Type check passes.
- [ ] Production build passes.
- [ ] Browser console has no errors.
- [ ] Layouts are checked at target widths in light and dark themes.