docs: plan responsive Three.js scenes
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# Implementation Plan: Responsive Three.js Portfolio Scenes
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## Overview
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Replace the fixed hero/about artwork with two decorative, low-poly Three.js scenes while preserving the existing content and design-system palette. Keep the current desktop composition at a 1440px maximum width, progressively simplify the scenes on smaller viewports, and make every page section responsive down to 320px.
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## Architecture Decisions
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- Use raw Three.js with orthographic cameras and small procedural geometries; no model or texture downloads are required.
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- Render with alpha so the canvas always exposes the section's exact `--bg-page` value.
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- Keep semantic content in HTML above decorative, `aria-hidden` canvases.
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- Select desktop, tablet, or mobile scene density at initialization; resize the camera without recreating assets unnecessarily.
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- Use CSS transitions for interface feedback and the render loop only for slow decorative scene motion while visible.
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- Preserve all five About milestones; switch from free positioning on desktop to a compact vertical timeline on mobile.
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## Task List
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### Phase 1: Responsive Foundation
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- [ ] Make the global frame, content container, typography, and spacing fluid below 1440px.
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- [ ] Add the Three.js runtime and its TypeScript declarations.
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### Checkpoint: Foundation
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- [ ] Type checking passes and 1440px layout dimensions remain unchanged.
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### Phase 2: Scenic Hero and About
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- [ ] Build the decorative hero scene with responsive mountains and a left-side sun/moon.
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- [ ] Build the decorative river scene with responsive geometry density.
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- [ ] Integrate both scenes behind accessible hero and milestone content.
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### Checkpoint: Scenes
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- [ ] Both themes render without canvas errors and reduced-motion mode is static.
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### Phase 3: Site-wide Responsive Layout
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- [ ] Adapt Projects and Experience for touch and narrow viewports.
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- [ ] Adapt Skills, Education, Milestones, and Footer for narrow viewports.
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- [ ] Add restrained, pointer-gated interaction feedback.
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### Checkpoint: Complete
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- [ ] Verify 320px, 768px, 1024px, 1440px, and wider-than-1440px layouts.
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- [ ] Type check and production build pass.
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- [ ] Light/dark themes, keyboard navigation, and reduced motion are verified.
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## Risks and Mitigations
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| Risk | Impact | Mitigation |
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| --- | --- | --- |
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| WebGL costs too much on mobile | High | Cap DPR, reduce geometry density, pause off-screen, and avoid post-processing. |
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| Decorative scene competes with text | Medium | Reserve central clearings and fade geometry near content. |
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| Theme background seam | Medium | Use transparent canvases over `var(--bg-page)`. |
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| Responsive changes alter the approved desktop design | Medium | Scope responsive overrides below 1440px and compare at the reference width. |
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## Open Questions
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All design questions were resolved before implementation: preserve all milestones, keep scenes decorative, and retain full desktop density while simplifying smaller layouts.
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