'use client'; import * as THREE from 'three'; import { useTheme } from '@/context/ThemeContext'; import { ThreeCanvas, type SceneFactory } from './ThreeCanvas'; import { addSoftLights, createMesa, createTree, fitOrthographicCamera, palettes, } from './scenePrimitives'; import styles from './Scenes.module.css'; const createHeroScene: SceneFactory = ({ pointer, theme, reduceMotion }) => { const palette = palettes[theme]; const scene = new THREE.Scene(); const camera = new THREE.OrthographicCamera(-12, 12, 6, -6, 0.1, 50); const cameraBase = new THREE.Vector3(0, 8.5, 17); camera.position.copy(cameraBase); camera.lookAt(0, 2.2, 0); addSoftLights(scene, theme, 15); const world = new THREE.Group(); scene.add(world); const ground = new THREE.Mesh( new THREE.PlaneGeometry(30, 18), new THREE.MeshStandardMaterial({ color: palette.ground, roughness: 1 }), ); ground.rotation.x = -Math.PI / 2; ground.position.set(0, -0.03, 1); ground.receiveShadow = true; world.add(ground); const clearing = new THREE.Mesh( new THREE.PlaneGeometry(7.6, 4.6), new THREE.MeshStandardMaterial({ color: palette.water, roughness: 0.72, transparent: true, opacity: theme === 'dark' ? 0.26 : 0.18, }), ); clearing.rotation.x = -Math.PI / 2; clearing.position.set(0, 0.015, 1.2); world.add(clearing); const secondaryMountains = new THREE.Group(); const mobileDecor = new THREE.Group(); world.add(secondaryMountains, mobileDecor); const mountainData = [ [-11.3, -1.7, 4.3, 4.5, 4.0, 0], [-7.8, -2.7, 4.0, 4.1, 4.0, 0], [-4.8, -3.6, 2.4, 2.7, 2.5, 1], [-11.5, 3.3, 3.1, 3.3, 2.6, 1], [-8.8, 4.2, 3.2, 3.0, 2.5, 1], [10.2, -2.1, 4.7, 4.7, 4.3, 0], [7.5, -3.1, 3.8, 3.9, 3.8, 0], [4.8, -3.8, 2.3, 2.5, 2.4, 1], [10.8, 3.6, 3.8, 3.6, 3.1, 1], [8.1, 4.3, 3.0, 3.1, 2.5, 1], ] as const; mountainData.forEach(([x, z, width, height, depth, secondary]) => { const mesa = createMesa(width, height, depth, palette); mesa.position.set(x, 0, z); (secondary ? secondaryMountains : world).add(mesa); }); const mobileLeftMesa = createMesa(2.2, 2.6, 2.3, palette); mobileLeftMesa.position.set(-3.1, 0, -0.6); const mobileRightMesa = createMesa(2.2, 2.8, 2.3, palette); mobileRightMesa.position.set(3.1, 0, -0.8); const mobileLeftTree = createTree(palette, 0.72); mobileLeftTree.position.set(-2.1, 0, 2.2); const mobileRightTree = createTree(palette, 0.68); mobileRightTree.position.set(2.1, 0, 2.4); mobileDecor.add(mobileLeftMesa, mobileRightMesa, mobileLeftTree, mobileRightTree); mobileDecor.visible = false; const secondaryTrees = new THREE.Group(); world.add(secondaryTrees); const treeData = [ [-5.6, -0.3, 1, 0], [-4.6, 0.2, 0.85, 0], [-3.8, -1.4, 0.72, 1], [-8.2, 2.0, 0.78, 1], [-7.1, 3.0, 1.0, 0], [-5.8, 3.5, 0.72, 0], [5.7, -0.4, 1.0, 0], [4.7, 0.2, 0.82, 0], [3.9, -1.5, 0.7, 1], [8.4, 2.2, 0.82, 1], [7.2, 3.2, 1.0, 0], [5.9, 3.8, 0.72, 0], ] as const; const animatedTrees: THREE.Group[] = []; treeData.forEach(([x, z, scale, secondary]) => { const tree = createTree(palette, scale, secondary === 1); tree.position.set(x, 0, z); (secondary ? secondaryTrees : world).add(tree); animatedTrees.push(tree); }); const celestial = new THREE.Group(); let celestialBaseY = 6.25; celestial.position.set(-5.8, 6.25, -1.5); celestial.lookAt(camera.position); scene.add(celestial); if (theme === 'light') { const sun = new THREE.Mesh( new THREE.CircleGeometry(0.62, 32), new THREE.MeshBasicMaterial({ color: 0xffd75a, toneMapped: false }), ); celestial.add(sun); for (let index = 0; index < 12; index += 1) { const angle = (index / 12) * Math.PI * 2; const ray = new THREE.Mesh( new THREE.PlaneGeometry(0.13, 0.42), new THREE.MeshBasicMaterial({ color: 0xffd75a, toneMapped: false }), ); ray.position.set(Math.sin(angle) * 1.05, Math.cos(angle) * 1.05, 0); ray.rotation.z = -angle; celestial.add(ray); } } else { const moon = new THREE.Mesh( new THREE.SphereGeometry(0.66, 24, 16), new THREE.MeshStandardMaterial({ color: palette.snow, emissive: palette.accent, emissiveIntensity: 0.22, roughness: 0.8, }), ); celestial.add(moon); const moonLight = new THREE.PointLight(palette.accent, 7, 16, 2); celestial.add(moonLight); } return { scene, camera, resize: (width, height) => { const mobile = width < 640; const tablet = width < 1024; secondaryMountains.visible = !mobile; secondaryTrees.visible = !mobile; mobileDecor.visible = mobile; world.scale.setScalar(mobile ? 0.9 : tablet ? 0.96 : 1); celestial.position.x = mobile ? -2.35 : tablet ? -4.1 : -5.8; celestialBaseY = mobile ? 6.8 : 6.25; celestial.position.y = celestialBaseY; fitOrthographicCamera(camera, width, height, mobile ? 14.5 : tablet ? 12.5 : 11.5); }, update: (elapsed) => { celestial.position.y = celestialBaseY + Math.sin(elapsed * 0.55) * 0.08; celestial.rotation.z = theme === 'light' ? elapsed * 0.025 : 0; animatedTrees.forEach((tree, index) => { tree.rotation.z = Math.sin(elapsed * 0.7 + index) * 0.006; }); if (!reduceMotion) { camera.position.x += (cameraBase.x + pointer.x * 0.2 - camera.position.x) * 0.035; camera.position.y += (cameraBase.y + pointer.y * 0.1 - camera.position.y) * 0.035; camera.lookAt(0, 2.2, 0); } }, }; }; export function HeroLandscapeScene() { const { theme } = useTheme(); return ; }