feat: add lightweight decorative scene runtime

This commit is contained in:
2026-09-05 17:12:40 +08:00
parent ab29846194
commit 1bfb78479a
2 changed files with 280 additions and 0 deletions

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'use client';
import { useEffect, useRef } from 'react';
import * as THREE from 'three';
export type SceneTheme = 'light' | 'dark';
export interface SceneContext {
renderer: THREE.WebGLRenderer;
pointer: THREE.Vector2;
theme: SceneTheme;
reduceMotion: boolean;
}
export interface SceneController {
scene: THREE.Scene;
camera: THREE.Camera;
resize: (width: number, height: number) => void;
update?: (elapsed: number, delta: number) => void;
dispose?: () => void;
}
export type SceneFactory = (context: SceneContext) => SceneController;
interface ThreeCanvasProps {
className: string;
createScene: SceneFactory;
theme: SceneTheme;
}
function disposeObject(object: THREE.Object3D) {
const disposable = object as THREE.Object3D & {
geometry?: THREE.BufferGeometry;
material?: THREE.Material | THREE.Material[];
};
disposable.geometry?.dispose();
const materials = Array.isArray(disposable.material)
? disposable.material
: disposable.material
? [disposable.material]
: [];
materials.forEach((material) => {
Object.values(material).forEach((value) => {
if (value instanceof THREE.Texture) value.dispose();
});
material.dispose();
});
}
export function ThreeCanvas({ className, createScene, theme }: ThreeCanvasProps) {
const hostRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const host = hostRef.current;
if (!host) return;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
const pointer = new THREE.Vector2();
const controller = createScene({ renderer, pointer, theme, reduceMotion });
const clock = new THREE.Clock();
let frame = 0;
let visible = true;
renderer.setClearColor(0x000000, 0);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.domElement.setAttribute('aria-hidden', 'true');
host.appendChild(renderer.domElement);
const render = () => renderer.render(controller.scene, controller.camera);
const resize = () => {
const bounds = host.getBoundingClientRect();
if (!bounds.width || !bounds.height) return;
renderer.setPixelRatio(Math.min(window.devicePixelRatio, bounds.width < 640 ? 1.25 : 1.65));
renderer.setSize(bounds.width, bounds.height, false);
controller.resize(bounds.width, bounds.height);
render();
};
const animate = () => {
if (!visible || reduceMotion) return;
const delta = Math.min(clock.getDelta(), 0.05);
controller.update?.(clock.elapsedTime, delta);
render();
frame = window.requestAnimationFrame(animate);
};
const resizeObserver = new ResizeObserver(resize);
resizeObserver.observe(host);
const visibilityObserver = new IntersectionObserver(
([entry]) => {
visible = entry.isIntersecting;
window.cancelAnimationFrame(frame);
if (visible && !reduceMotion) {
clock.getDelta();
frame = window.requestAnimationFrame(animate);
}
},
{ rootMargin: '160px' },
);
visibilityObserver.observe(host);
const onPointerMove = (event: PointerEvent) => {
if (reduceMotion || !window.matchMedia('(hover: hover) and (pointer: fine)').matches) return;
pointer.set(
(event.clientX / window.innerWidth) * 2 - 1,
-((event.clientY / window.innerHeight) * 2 - 1),
);
};
window.addEventListener('pointermove', onPointerMove, { passive: true });
resize();
if (!reduceMotion) frame = window.requestAnimationFrame(animate);
return () => {
window.cancelAnimationFrame(frame);
window.removeEventListener('pointermove', onPointerMove);
resizeObserver.disconnect();
visibilityObserver.disconnect();
controller.dispose?.();
controller.scene.traverse(disposeObject);
renderer.dispose();
renderer.domElement.remove();
};
}, [createScene, theme]);
return <div ref={hostRef} className={className} aria-hidden="true" />;
}

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import * as THREE from 'three';
import type { SceneTheme } from './ThreeCanvas';
export interface ScenePalette {
accent: number;
accentSoft: number;
edge: number;
foliage: number;
ground: number;
mountain: number;
mountainDark: number;
mountainLight: number;
snow: number;
trunk: number;
water: number;
}
export const palettes: Record<SceneTheme, ScenePalette> = {
light: {
accent: 0x3d8afa,
accentSoft: 0x82b5ff,
edge: 0x1557a6,
foliage: 0x1557a6,
ground: 0xf8faff,
mountain: 0x1557a6,
mountainDark: 0x091c3f,
mountainLight: 0x82b5ff,
snow: 0xe6f0fe,
trunk: 0x0b2f5f,
water: 0x3d8afa,
},
dark: {
accent: 0x82b5ff,
accentSoft: 0x3d8afa,
edge: 0x426b9d,
foliage: 0x3d8afa,
ground: 0x07132f,
mountain: 0x0b2f5f,
mountainDark: 0x010d27,
mountainLight: 0x103f7f,
snow: 0x38526e,
trunk: 0x091c3f,
water: 0x1557a6,
},
};
export function fitOrthographicCamera(
camera: THREE.OrthographicCamera,
width: number,
height: number,
viewHeight: number,
) {
const aspect = width / Math.max(height, 1);
camera.left = (-viewHeight * aspect) / 2;
camera.right = (viewHeight * aspect) / 2;
camera.top = viewHeight / 2;
camera.bottom = -viewHeight / 2;
camera.updateProjectionMatrix();
}
export function createMesa(
width: number,
height: number,
depth: number,
palette: ScenePalette,
) {
const halfWidth = width / 2;
const halfDepth = depth / 2;
const inset = Math.min(width, depth) * 0.19;
const positions = [
-halfWidth, 0, -halfDepth, halfWidth, 0, -halfDepth, halfWidth, 0, halfDepth, -halfWidth, 0, halfDepth,
-halfWidth + inset, height, -halfDepth + inset, halfWidth - inset, height, -halfDepth + inset,
halfWidth - inset, height, halfDepth - inset, -halfWidth + inset, height, halfDepth - inset,
];
const indices = [
4, 5, 6, 4, 6, 7,
0, 1, 5, 0, 5, 4,
1, 2, 6, 1, 6, 5,
2, 3, 7, 2, 7, 6,
3, 0, 4, 3, 4, 7,
];
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setIndex(indices);
geometry.computeVertexNormals();
const mesa = new THREE.Mesh(
geometry,
new THREE.MeshStandardMaterial({
color: palette.mountain,
flatShading: true,
roughness: 0.9,
}),
);
mesa.castShadow = true;
mesa.receiveShadow = true;
return mesa;
}
export function createTree(palette: ScenePalette, scale = 1, pill = false) {
const tree = new THREE.Group();
const trunk = new THREE.Mesh(
new THREE.CylinderGeometry(0.08 * scale, 0.1 * scale, 0.45 * scale, 8),
new THREE.MeshStandardMaterial({ color: palette.trunk, roughness: 1 }),
);
trunk.position.y = 0.22 * scale;
tree.add(trunk);
const crown = new THREE.Mesh(
pill
? new THREE.CapsuleGeometry(0.2 * scale, 0.5 * scale, 4, 8)
: new THREE.ConeGeometry(0.38 * scale, 1.25 * scale, 10),
new THREE.MeshStandardMaterial({
color: pill ? palette.accentSoft : palette.foliage,
flatShading: true,
roughness: 0.9,
}),
);
crown.position.y = pill ? 0.9 * scale : 0.95 * scale;
crown.castShadow = true;
tree.add(crown);
return tree;
}
export function addSoftLights(scene: THREE.Scene, theme: SceneTheme, shadowArea: number) {
scene.add(
new THREE.HemisphereLight(
theme === 'dark' ? 0x3d8afa : 0xffffff,
theme === 'dark' ? 0x010d27 : 0xc3cfe0,
theme === 'dark' ? 1.7 : 2.8,
),
);
const key = new THREE.DirectionalLight(0xffffff, theme === 'dark' ? 1.7 : 2.8);
key.position.set(-7, 12, 8);
key.castShadow = true;
key.shadow.mapSize.set(1024, 1024);
key.shadow.camera.left = -shadowArea;
key.shadow.camera.right = shadowArea;
key.shadow.camera.top = shadowArea;
key.shadow.camera.bottom = -shadowArea;
key.shadow.camera.near = 1;
key.shadow.camera.far = 40;
key.shadow.bias = -0.0004;
scene.add(key);
}